Me

About me


I'm a graphics and game programmer with a passion for real-time rendering, GPU systems, and low-level tooling.
I studied at Breda University of Applied Sciences and now work at Lumion, where I've contributed to the raytracing backend, shader tooling, and rendering R&D.
Outside of work, I enjoy reverse engineering, emulation, and building engines from scratch.
My journey started with Minecraft mods and evolved into custom tools and frameworks.
This portfolio showcases a selection of projects: including industry contributions, solo frameworks, released games, and low-level modding tools.

Rendering (Offline & Real-Time)


Lumion

Rendering for architects

Act-3D B.V. Windows Ray tracing renderer for architects HLSL CPP
lumion screenshot

Wisp

Real-time raytracing

Team Wisp Windows Ray tracing renderer on GitHub Wisp renderer on Twitter CPP HLSL
wisp screenshot

Cross-platform frameworks


OxC3

Cross-platform framework

Nielsbishere solo project Windows Linux MacOS Android Cross-platform Vulkan framework HLSL C
ocore screenshot

Switchbait

Switch & Windows project

Switchbait Team Windows Switch CPP GLSL
switchbait screenshot

Games & Modding


Rail recon

Twin stick shooter

Triggered Studios Windows Rail recon website View on steam UE4 CPP
railrecon screenshot

Harpoon

Unity C# Injector

Nielsbishere solo project Windows Unity C# Mono Injector Unity C# CPP C C#
harpoon screenshot

NDS Tooling

NDS Rom editor & Armulator

Nielsbishere solo project Windows NDS File System Rom Hacking Project on GitHub Armulator on GitHub Qt5 CPP ARM Assembly
nfsu screenshot

Mineblowers

Custom controller game

Team moose Windows UE4 Blueprints
mineblowers screenshot

Resume


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Contact me


Competencies


Graphics frameworks
Languages
C17 HLSL 2021 C++25 C# 6 GLSL 1.20 & 3.3+
Tools
Qt5 Git/GitHub Visual Studio 2022 CMake RenderDoc Trello Nsight Pix Perforce Jira
Engines
Unreal Engine 4 Unity 5